

You play as Jak, a wisecracking Dave Franco-type who alternates between being boring and insufferable. Perhaps you’re curious about the game’s story, so let’s nip that curiosity in the bud. It’s also more tiresomely potty-mouthed than your younger brother who’s just discovered swearing and thinks it’s the coolest thing in the world. 60%! Rewards like that kept me eagerly coming back to the tree to fill it out. Later branches give huge buffs too, like 60% more damage for your green power. Coward that I am, I buffed my shield to make strikes restore health and enemies take damage when they shattered it.
#Immortals of aveum game full#
The skill tree is far better, as it’s full of good stuff and lets you tailor your playstyle more. Buffs are rarely so low that they feel insignificant, but it all feels a little token.
#Immortals of aveum game upgrade#
You either upgrade that piece of equipment or you don’t. All solidly-implemented but there’s no choice in buffs or trade-offs to consider. Upgrades give you higher damage, more capacity, etc. There’s craftable and upgradeable gear because of course there bloody is. A nagging sense that you’ve seen all this done slightly better elsewhere stops Immortals from ever forging an identity of its own. ‘Animate’ promises the power to manipulate objects to solve traversal puzzles, but it’s only used in very specific circumstances, usually to move a platform into place for a limited time. There’s puzzles which require shooting coloured locks with-make sure you’re sitting down for that one-corresponding-coloured spells. Lashing enemies towards me for close-up hits is fun but it’s Overwatch-flavoured fun. If you play a lot of shooters you’ve probably been getting frequent deja vu reading this review, and that feeling never really fades when playing it. That claim would likely hold up in court but earn a few tuts from the jury. It gave the shooting a fun sense of chaos, all the more satisfying when I somehow emerged from it alive.Ī title screen proudly informed me this game is from the ‘EA ORIGINALS’ line. It can be a struggle to figure out what’s going on but I enjoyed that struggle. When everyone’s casting various flavours of death at you and you’re countering with every trick you have, battles quickly descend into an angry firework display.

They have a nice sense of impact, especially against human foes who go flying, cursing at you in fantasy gibberish. That one can be a nightmare to pull off in the heat of battle, but oh-so worth it when it does connect. There’s more magical stuff here too, like blue spells that can be charged up into throwable javelins. I relied on a joyous minigun-aping green sigil for most of the game. The game gives you new sigils frequently so it shouldn’t take long to find something you like. Red for close-combat, green for rapid-fire, and blue for distant shots. You’ve got three coloured slots for your ‘sigils’ (i.e.
